There doesn’t seem to be a lot of auto aim, unless you have a gun with it and that just makes it feel like there is entirely too much of it, meaning you need to really aim with slow/low ammo weapons to get kills. This is especially problematic given the gameplay is pretty bad. These aren’t too bad, it just doesn’t add much to the experience. Each costume can also be damaged during combat, making underwear somewhat important, at least if you care about how it looks during intense combat situations.Īs for missions, most of them involve killing enemies or going to specific locations. Each girl also has their own dedicated melee style, along with various costumes, shoes and even underwear. None of these really make a difference, outside of Mayaya’s ability to find hidden items, making it more preference than anything else. Outside of weapons, every girl has a unique ability, including the ability to find hidden items, revive allies without an item, better stamina use and more. Every weapon has different attributes and abilities, making some better than others, though you won’t lose because you pick one over another, unless you lack something like a shotgun for tougher enemies and in a lot of ways that is more for efficiency than need, at least on lower difficulty levels. These weapons can be used to eliminate most threats, though if you don’t like handguns it can be swapped for a second of another type. This starts with the ability to hold five different weapons, meaning you can bring a rocket, assault rifle, handgun, sniper and shotgun if you want. However, it doesn’t take much to use the right tools.Įvery girl can be customized a number of ways. The only time the AI poses a threat is if they spawn next to you, rush or you don’t use the right tools. Be it the computer controlled allies or enemies, it’s a lot like shooting fish in a barrel or lifeless dummies shooting at the occasional threat. Speaking of which, that is a good way of explaining the AI. None of these are bad, per se, just don’t expect more than stock archetypes fighting ridiculously stupid enemies. While doing this, there are some things going on, like there is a zombie that seems to be causing the attack, with a large part of the story being character interactions. The basic gist is zombies attack a school, some girls get caught up in the mess and they need to work together to survive and find a way out. School Girl/Zombie Hunter, unsurprisingly, does not have an interesting story. With School Girl/Zombie Hunter taking place in the same universe, will shooting zombies add an exciting new take or does it take away from what made Onechanbara enjoyable? With the Onechanbara series it has always been a combination of pervy elements, simple gameplay and silly plot points, none of which stopped it from being fun. This isn’t always true, as there are many games that are just outright bad, with some finding the sweet spot where it’s so bad it becomes enjoyable. There is no denying Horizon, Forza or Breath of the Wild are amazing experiences, though it’s good to explore different experiences. One common misconception is only high budget games are worth playing.
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